You can use the ALAssetsLibrary
and ALAssetRepresentation
to get the original data. Example:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSURL *imageURL = [info objectForKey:UIImagePickerControllerReferenceURL];
ALAssetsLibrary* library = [[ALAssetsLibrary alloc] init];
[library assetForURL:imageURL resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *repr = [asset defaultRepresentation];
NSUInteger size = repr.size;
NSMutableData *data = [NSMutableData dataWithLength:size];
NSError *error;
[repr getBytes:data.mutableBytes fromOffset:0 length:size error:&error];
/* Now data contains the image data, if no error occurred */
} failureBlock:^(NSError *error) {
/* handle error */
}];
}
But there are some things to consider:
assetForURL:
works asynchronously.
- On the device, using
assetForURL:
will cause a confirmation dialog, which might be irritating the user:
"Your App" would like to use your current location. This allows access
to location information in photos and videos.
- If the user denies access,
assetForURL:
calls the failure block.
- The next time you use this method,
assetForURL:
will fail without asking the user again. Only if you reset the location warnings in System Settings, the user is asked again.
So you should be prepared that this method fails and use UIImageJPEGRepresentation
or UIImagePNGRepresentation
as a fallback. But in that case you will not get the original data, e.g. the metadata (EXIF etc.) are missing.
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