I want a sprite to delete itself when touching another sprite. Right now when they touch, they just push each other.
I have this:
let alphaCategory: UInt32 = 0x1 << 0
let betaCategory: UInt32 = 0x1 << 1
I made the sprites dynamic and not affected by gravity
self.physicsworld.contactDelegate = self
alpha.physicsBody?.categoryBitMask = alphaCategory
alpha.physicsBody?.contactTestBitmask = betaCategory
and
beta.physicsBody?.categoryBitMask = betaCategory
beta.physicsBody?.contactTestBitmask = alphaCategory
I couldn't find anything in swift that made sense to me, but I think the problem is here
func didBeginContact(contact: SKPhysicsContact) {
var firstBody: SKPhysicsBody
var secondBody: SKPhysicsBody
if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
firstBody = contact.bodyA
secondBody = contact.BodyB
beta.removeFromParent()
}
}
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