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c# - How can I tell if the connection has been broken in my sockets based client?

If my client's connection is broken on the other end( kill -9 server). It takes several minutes for the client to determine that something is wrong. Socket.Connected returns true even though connection is actually broken.

What is the fastest way to determine that the connection doesn't exist, once the other end breaks the link?

Client code:

try{
      Socket socket= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
     /*Assume there is a connection on the other end*/
      while (socket.Connected)
      {
    
          /*Do some processing*/
      }
 }catch (SocketException se){
       Console.WriteLine(ex.Message);
 } catch (Exception ex){
       Console.WriteLine(ex.Message);
 }
 finally
 {
   Console.WriteLine("something bad happen");
 }
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by (71.8m points)

This seems to work for me... Does anyone see any issues?

public bool IsConnected
{
         get {return !(Socket.Poll(1, SelectMode.SelectRead) 
                                  && m_socket.Available ==0)}
}

Can also be put into an extension method.

public static class SocketExtensions
{
  public static bool IsConnected(this Socket @this)
  {
    return !(@this.Poll(1, SelectMode.SelectRead) && @this.Available == 0);
  }
}

Now you can easily use it in your code dealing with sockets.

var mySocket = new Socket();
while(mySocket.IsConncted())
{
  // Do Stuff
}

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