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c# - Unity.AutoRegistration ?? Convention Based Registration Unity

My code is as follows

IUnityContainer container = new UnityContainer(); 

container
.ConfigureAutoRegistration()
.LoadAssemblyFrom(typeof(Test).Assembly.Location)
.LoadAssemblyFrom(typeof(ITest).Assembly.Location)
.ApplyAutoRegistration();

This is my first question.

I'm not sure whether I have used the LoadAssemblyFrom method correctly here:

ITest test = container.Resolve<ITest>(); 

When I try to compile I get the exception "ResolutionFailedException".

What am I doing wrong?

Thanks for your time in advance.

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by (71.8m points)

It appears that what you are looking for is this:

container.ConfigureAutoRegistration()
         .LoadAssemblyFrom(typeof(ITest).Assembly.Location)
         .LoadAssemblyFrom(typeof(Test).Assembly.Location)
         .Include(If.ImplementsITypeName, Then.Register())
         .ApplyAutoRegistration();

This will tell Unity.AutoRegistration to register all types where there is an interface with the same name, prefixed with I.


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