I need a table variable in a Lua class, which is unique for each instance of the class.
In the example listed below the variable self.element seems to be a static variable, that is used by all class instances.
How do I have to change the testClass to get a non static self.element table variable?
Example:
local testClass ={dataSize=0, elementSize=0, element = {} }
function testClass:new (data)
local o = {}
setmetatable(o, self)
self.__index = self
-- table to store the parts of the element
self.element = {}
-- data
self.element[1] = data
-- elementDataSize
self.elementSize = #data
return o
end
function testClass:getSize()
return self.elementSize
end
function testClass:addElement(data)
-- add data to element
self.element[#self.element+1] = data
self.elementSize = self.elementSize + #data
end
function testClass:printElement(element)
-- print elements data
element = element or self.element
local content = ""
for i=1, #element do
content = content .." " .. tostring(element[i])
end
print("Elements: " .. content)
end
function printAll(element)
print("Size: " .. tostring(element:getSize()))
element:printElement()
end
test = testClass:new("E1")
printAll(test)
test:addElement("a")
printAll(test)
test2 = testClass:new("E2")
printAll(test2)
test2:addElement("cde")
printAll(test2)
print("............")
printAll(test)
This implementation returns:
$lua main.lua
Size: 2
Elements: E1
Size: 3
Elements: E1 a
Size: 2
Elements: E2
Size: 5
Elements: E2 cde
............
Size: 3
Elements: E2 cde
For the last output I need
Size: 3
Elements: E1 a
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…