I can't figure out how to implement a function with a variable number of arguments of the same type.
Template argument of the same type or ordinary function arguments of the same type?
The first case is simple (if the type is one admitted for template value types), exactly as you have written
template<S* s, int... args>
fun (int arg1, int arg2);
and you can use they using template folding, if you can use C++17,
template <S* s, int... args>
auto fun (int arg1, int arg2)
{ ((s->r1 += 7 * args), ...); }
or in a little more complicated way before (C++11/C++14)
template <S* s, int... args>
auto fun (int arg1, int arg2)
{
using unused = int[];
(void)unused { 0, s->r1 += 7 * args ... };
}
Unfortunately you can call this type of function with compile time known integers so, by example, not with variables
int a = 7;
fun<&s,1,2,a,4>(mode,speed); // compilation error
In this case you need a variadic list of ordinary function arguments of the same type; unfortunately this is a little more complicated.
You can create a typical variadic list of template parameter
template <typename ... Args>
auto fun (Args ... args)
imposing, through SFINAE, that all Args...
are deduced or explicated as int
(see Michael Kenzel's answer).
Unfortunately this require that every argument is exactly if type int
so calling func with (by example) a long int
gives a compilation error
fun(1, 2, 3l); // compilation error (3l is a long int, not an int)
Obviously you can relax the SFINAE condition imposing (by example) that all Args...
types are convertible (std::is_convertible
) to int
but isn't exactly has developing a function receiving a variadic number of arguments of the same type.
If you can accept a superior limit to the number of arguments (64
, in the following example) and that the function is method (maybe static) of a class, you can create a foo
class containing a method f()
that receive zero int
, one f()
that receive one int
, one f()
that receive two int
s, etc, until an f()
that receive 63 int
s.
The following is a full compiling C++17 example
#include <utility>
#include <type_traits>
struct S
{
int r1;
int r2;
};
S s;
const int mode=3, speed=1;
template <typename T, std::size_t>
using getType = T;
template <std::size_t N, typename = std::make_index_sequence<N>>
struct bar;
template <std::size_t N, std::size_t ... Is>
struct bar<N, std::index_sequence<Is...>>
{
static constexpr auto f (getType<int, Is> ... args)
{ ((s.r1 += 7 * args), ...); }
};
template <S &, std::size_t N = 64u, typename = std::make_index_sequence<N>>
struct foo;
template <S & s, std::size_t N, std::size_t ... Is>
struct foo<s, N, std::index_sequence<Is...>> : public bar<Is>...
{ using bar<Is>::f...; };
int main ()
{
foo<s>::f(mode, speed);
}
In C++14 is a little more complicated because there isn't variadic using
so you have to write the foo
class in a recursive way.
In C++11 you have also to develop a substitute for std::make_index_sequence
/std::index_sequence
.