so here is my code:
import math
import random
import time
import pygame
from pygame import mixer
import pygame_functions
from pygame_functions import *
# Initialises pygame
pygame.init()
pygame.display.init()
#Difficulty
num_of_enemies = 0
set_positive_enemyX_change = 0
set_negative_enemyX_change = 0
#Menu
def menu(num_of_enemies, set_positive_enemyX_change, set_negative_enemyX_change):
screenSize(1000, 1000)
# text, fontSize, xpos, ypos, fontColour='black', font='Arial', background='clear'
difficultyLabel = makeLabel("Which level of difficulty would you like to play on ?<br>The types are :<br>- easy<br>- medium<br>- hard<br>- insane", 40, 10, 10, "blue", "Agency FB", "yellow")
showLabel(difficultyLabel)
# x, y, width, case, text, max length, fontsize
inputBox = makeTextBox(10, 270, 300, 0, "Enter difficulty level here", 0, 24)
showTextBox(inputBox)
difficultyInput = textBoxInput(inputBox)
easyLabel = makeLabel("easy settings applied", 40, 20, 310, "white", "Agency FB", )
mediumLabel = makeLabel("medium settings applied", 40, 20, 310, "white", "Agency FB",)
hardLabel = makeLabel("hard settings applied", 40, 20, 310, "white", "Agency FB", )
insaneLabel = makeLabel("insane settings applied", 40, 20, 310, "white", "Agency FB")
startingLabel = makeLabel("Starting game", 40, 40, 310, "red", "Agency FB")
if difficultyInput == "easy":
showLabel(easyLabel)
num_of_enemies = 4
set_positive_enemyX_change = 1
set_negative_enemyX_change = -1
end()
if difficultyInput == "medium":
showLabel(mediumLabel)
num_of_enemies = 6
set_positive_enemyX_change = 1.5
set_negative_enemyX_change = -1.5
end()
showLabel(startingLabel)
if difficultyInput == "hard":
showLabel(hardLabel)
num_of_enemies = 7
set_positive_enemyX_change = 2
set_negative_enemyX_change = -2
end()
if difficultyInput == "insane":
showLabel(insaneLabel)
num_of_enemies = 8
set_positive_enemyX_change = 3.5
set_negative_enemyX_change = -3.5
end()
else:
menu(num_of_enemies, set_positive_enemyX_change, set_negative_enemyX_change)
menu(num_of_enemies, set_positive_enemyX_change, set_negative_enemyX_change)
# Creates the screen
screen = pygame.display.set_mode((800, 600))
# Background
background = pygame.image.load('hyperspace.png')
# Sound
mixer.music.load("background.wav")
mixer.music.play(-1)
global deathSound
global liveLossSound
liveLossSound = mixer.Sound("Death sound in Minecraft.wav")
deathSound = mixer.Sound("Pacman-death.wav")
liveLossSoundBoolean = True
deathSoundBoolean = True
# Caption and Icon
pygame.display.set_caption("Space Invader")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(2)
enemyY_change.append(20)
# Bullet
# Ready - You can't see the bullet on the screen
# Fire - The bullet is currently moving
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 5
bullet_state = "ready"
# Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textSX = 10
textSY = 10
# Lives
lives_value = 3
textLX = 650
textLY = 10
# Game Over
over_font = pygame.font.Font('freesansbold.ttf', 64)
def show_score(x, y):
score = font.render("Score : " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def show_lives(x, y):
lives = font.render("Lives : " + str(lives_value), True, (255, 255, 255))
screen.blit(lives, (x, y))
def game_over_text():
over_text = over_font.render("GAME OVER", True, (255, 255, 255))
screen.blit(over_text, (200, 250))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def play_liveLossSound():
liveLossSound.play()
liveLossSoundBoolean = False
def play_deathSound(deathSound):
deathSound.play()
deathSoundBoolean = False
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
# RGB = Red, Green, Blue
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -2 #5
if event.key == pygame.K_RIGHT:
playerX_change = 2 #5
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bulletSound = mixer.Sound("laser.wav")
bulletSound.play()
# Gets the current x co-ordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# 5 = 5 + -0.1 -> 5 = 5 - 0.1
# 5 = 5 + 0.1
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy Movement
for i in range(num_of_enemies):
if enemyY[i] > 200: # was 440
lives_value -= 1
show_lives(textLX, textLY)
pygame.display.update()
if lives_value < 1:
for j in range(num_of_enemies):
enemyY[j] = -2000
if deathSoundBoolean:
play_deathSound(deathSound)
game_over_text()
time.sleep(5)
running = False
elif lives_value >= 1:
if liveLossSoundBoolean:
play_liveLossSound()
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
# Bouncing enemies off of edge of window // enemy speed
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = set_positive_enemyX_change
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = set_negative_enemyX_change
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosionSound = mixer.Sound("explosion.wav")
explosionSound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textSX, textSY)
show_lives(textLX, textLY)
pygame.display.update()
I am using this library from github https://github.com/StevePaget/Pygame_Functions/wiki ( i only used methods from this library from lines 18-63 )
I am trying to load the pygame window for my actual game after ( lines 66+) after the menu() function has finished
The problem is that I am getting these errors for no apparent reason, I am most concerned with the video initialisation error as it seems irrelevant to my program, the other errors I just do not understand as my program should logically work, as far as I understand.
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