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c# - Checking current scene name using SceneManager

So I've decided to split my game into separate scenes(main menu, gameover, etc.) And I'm trying to use an if statement in my code to check if the current scene is "gameover" so I can perform some action. I know Unity now uses SceneManager instead of Application, but what's the equivalent of this function

 if(Application.loadedLevelName == "gameover")

I've tried SceneManager.GetActiveScene == "gameover" But I just get errors like can't use == here. I have imported SceneManager aswell

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You're getting an error here because SceneManager.GetActiveScene() returns an object of type SceneManager.Scene, not a string. However, according to the documentation, this gives you access to the public Scene.name, which is a string.

So the non-deprecated equivalent of:

if (Application.loadedLevelName == "gameover") {
    // ...
}

Would be:

if (SceneManager.GetActiveScene().name == "gameover") {
    // ...
}

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