I am using Firebase-Unity beta tool for real time data in my app. I want to change node names in the tree without override its children. For example:
IFirebase firebase;
firebase = Firebase.CreateNew ("https://test1.firebaseio.com/someChild");
firebase_Rank.Child("ChilOne").SetValue(1);
firebase_Rank.Child("ChilTwo").SetValue(2);
firebase_Rank.Child("ChilThree").SetValue(3);
In this kind of tree is it possible to change the names of "ChildOne" without override it's value.
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