That's weird: I just set up a new Single-View iOS Project and put a TableView into the Main.storyboard. In this TableView I put a TableViewCell and into this Cell, I put an UILabel and an UISwitch.
For this TableViewCell I created a CocoaTouchClass MyTableViewCell and set this for the TableViewCell's Class in Interfacebuilder.
I connected Outlets for the UILabel and UISwitch to MyTableViewCell, as well as an action for the switch.
Also I connected the TableView's dataSource and delegate to the ViewController.
So, as I think, basic stuff for setting up a table.
My ViewController looks like this:
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var tableData = [[String: Bool]]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
for index in 1...40 {
self.tableData.append([String(index): index%2 == 0])
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.tableData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "mycell", for: indexPath) as! MyTableViewCell
let object = tableData[indexPath.row].first!
cell.myLabel.text = object.key
cell.mySwitch.setOn(object.value, animated: false)
return cell
}
}
So, I populate the Table with some Rows of Data and switch every second UISwitch to on.
The MyTableViewCell-Class is nothing special as well:
class MyTableViewCell: UITableViewCell {
@IBOutlet weak var myLabel: UILabel!
@IBOutlet weak var mySwitch: UISwitch!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
@IBAction func switched(_ sender: UISwitch) {
print("Switched: (sender.isOn)")
}
}
Ok, fire up the iOS-Simulator and I see the Table as expected. 40 Table-Lines don't fit on one screen, so the TableView makes itself scrollable.
Now: when I change the state of one UISwitch, and drag the TableView so the changed UISwitch gets out of view and then drag the TableView so the changed UISwitch gets visible again, it is changed back to its initial state.
The Switch-event gets fired like it should.
So, what am I doing wrong? Am I missing something?
I recorded a 4-seconds-Screencast to demonstrate, what's going on:
http://b-bereich.de/download/swiftSwitch.mov
See Question&Answers more detail:
os