The answer is you do neither. Instead you want to do something suggested by Item 24 of Effective STL by Scott Meyers:
typedef map<int, int> MapType; // Your map type may vary, just change the typedef
MapType mymap;
// Add elements to map here
int k = 4; // assume we're searching for keys equal to 4
int v = 0; // assume we want the value 0 associated with the key of 4
MapType::iterator lb = mymap.lower_bound(k);
if(lb != mymap.end() && !(mymap.key_comp()(k, lb->first)))
{
// key already exists
// update lb->second if you care to
}
else
{
// the key does not exist in the map
// add it to the map
mymap.insert(lb, MapType::value_type(k, v)); // Use lb as a hint to insert,
// so it can avoid another lookup
}
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