Short Answer
You want to do an Bitwise AND operation on the current value with a Bitwise NOT operation of the flag you want to unset. A Bitwise NOT inverts every bit (i.e. 0 => 1, 1 => 0).
flags = flags & ~MASK;
or flags &= ~MASK;
.
Long Answer
ENABLE_WALK = 0 // 00000000
ENABLE_RUN = 1 // 00000001
ENABLE_SHOOT = 2 // 00000010
ENABLE_SHOOTRUN = 3 // 00000011
value = ENABLE_RUN // 00000001
value |= ENABLE_SHOOT // 00000011 or same as ENABLE_SHOOTRUN
When you perform a Bitwise AND with Bitwise NOT of the value you want unset.
value = value & ~ENABLE_SHOOT // 00000001
you are actually doing:
0 0 0 0 0 0 1 1 (current value)
& 1 1 1 1 1 1 0 1 (~ENABLE_SHOOT)
---------------
0 0 0 0 0 0 0 1 (result)
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…