If you don't want to use MPMoviePlayerController
, you can do this:
AVAsset *asset = [AVAsset assetWithURL:sourceURL];
AVAssetImageGenerator *imageGenerator = [[AVAssetImageGenerator alloc]initWithAsset:asset];
CMTime time = CMTimeMake(1, 1);
CGImageRef imageRef = [imageGenerator copyCGImageAtTime:time actualTime:NULL error:NULL];
UIImage *thumbnail = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef); // CGImageRef won't be released by ARC
Here's an example in Swift:
func thumbnail(sourceURL sourceURL:NSURL) -> UIImage {
let asset = AVAsset(URL: sourceURL)
let imageGenerator = AVAssetImageGenerator(asset: asset)
let time = CMTime(seconds: 1, preferredTimescale: 1)
do {
let imageRef = try imageGenerator.copyCGImageAtTime(time, actualTime: nil)
return UIImage(CGImage: imageRef)
} catch {
print(error)
return UIImage(named: "some generic thumbnail")!
}
}
I prefer using AVAssetImageGenerator
over MPMoviePlayerController
because it is thread-safe, and you can have more than one instantiated at a time.
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