The answer to this question can be found in the Microsoft.Common.targets
file which can be found (depending on wether you're using the 64-bit or 32-bit framework) at: C:WindowsMicrosoft.NETFramework64v4.0.30319Microsoft.Common.target
for 64-bit and
C:WindowsMicrosoft.NETFrameworkv4.0.30319Microsoft.Common.targets
for the 32-bit runtime. This file defines all the steps a build of your project undergoes. Quoting the source:
<!--
============================================================
Build
The main build entry point.
============================================================
-->
<PropertyGroup>
<BuildDependsOn>
BeforeBuild;
CoreBuild;
AfterBuild
</BuildDependsOn>
</PropertyGroup>
The code is nice enough to explain the use of the BeforeBuild
and AfterBuild
target in the comments for both targets.
<!--
============================================================
BeforeBuild
Redefine this target in your project in order to run tasks just before Build
============================================================
-->
<Target Name="BeforeBuild"/>
<!--
============================================================
AfterBuild
Redefine this target in your project in order to run tasks just after Build
============================================================
-->
<Target Name="AfterBuild"/>
This is followed by the definition of the CoreBuild
target:
<PropertyGroup>
<CoreBuildDependsOn>
BuildOnlySettings;
PrepareForBuild;
PreBuildEvent;
ResolveReferences;
PrepareResources;
ResolveKeySource;
Compile;
UnmanagedUnregistration;
GenerateSerializationAssemblies;
CreateSatelliteAssemblies;
GenerateManifests;
GetTargetPath;
PrepareForRun;
UnmanagedRegistration;
IncrementalClean;
PostBuildEvent
</CoreBuildDependsOn>
</PropertyGroup>
So the Build
target is just a wrapper around the CoreBuild
target to enable you to perform custom steps just before or after the CoreBuild
target. As can be seen above the PreBuildEvent
and PostBuildEvent
are listed as dependencies of the CoreBuild
target. The dependencies of the Compile
target are defined as follows:
<PropertyGroup>
<CompileDependsOn>
ResolveReferences;
ResolveKeySource;
SetWin32ManifestProperties;
_GenerateCompileInputs;
BeforeCompile;
_TimeStampBeforeCompile;
CoreCompile;
_TimeStampAfterCompile;
AfterCompile
</CompileDependsOn>
</PropertyGroup>
Again BeforeCompile
and AfterCompile
are commented in the code:
<!--
============================================================
BeforeCompile
Redefine this target in your project in order to run tasks just before Compile.
============================================================
-->
<Target Name="BeforeCompile"/>
<!--
============================================================
AfterCompile
Redefine this target in your project in order to run tasks just after Compile.
============================================================
-->
<Target Name="AfterCompile"/>
Given this information I do not know why AppHarbor does not support Pre-, PostBuildEvent
while the Build
can be modified using Before-, AfterBuild
.
Choosing which Target
to override for which scenario depends on the moment during the build at which you wish to perform your given task. The targets do not have specific restrictions and/or benefits as to what they can accomplish. Apart from the fact that they can adapt ItemGroup
's or properties that were defined/filled by previous steps.
Using nuget to bring in packages is probably best performed before the build tries to resolve the projects dependencies. So BeforeCompile
is not a good candidate for this kind of action.
I hope this sheds some light on the matter. Found another nice explanation on MSDN