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reactjs - React-Redux complex (deep) state objects

Given my initial redux state is :

const state = {
  currentView: 'ROOMS_VIEW',
  navbarLinks: List([
    {name: 'Rooms', key: 'ROOMS_VIEW'},
    {name: 'Dev', key: ''}
  ]),
  roomListsSelected: {group: 0, item: 0},
  roomLists: [
    {
      name: "Filters",
      expanded: true,
      listItems: [
        { icon: 'images/icon-warning.svg', name: 'Alerts', filter: room => room.hasAlert },
        { icon: 'images/icon-playlist.svg', name: 'In Progress', filter: room => room.progress > 20 },
        { icon: 'images/icon-playlist.svg', name: 'Almost Done', filter: room => room.progress > 90 },
        { icon: 'images/icon-playlist.svg', name: 'Complete', filter: room => room.status === 'complete' },
        { icon: 'images/icon-playlist.svg', name: 'Recently Completed', filter: room => false },
        { icon: 'images/icon-playlist.svg', name: 'All Rooms', filter: room => true }
      ]
    }
  ],
  rooms: List(generateRooms())
}

I need to make a reducer that does this:

state.roomList[n].expanded = !state.roomList[n].expanded

I am new to using a Redux workflow and the best way to solve this is to make roomList an immutable.js object or write some code to make a deep clone of my state object.

Also state.roomList will have new data pushed to it from future features.

Summery / Question: What is the best way to return a new state object in a reducer when making changes like this deep in the state, or should I change the structure of the Redux state object?

What I did In the end Immutable seems the way to go. There are some tricks with Immutable to reduce react rendering time and it meets all the project requirements. Also it is early enough in the project to use a new library without making major changes.

See Question&Answers more detail:os

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First, idiomatic Redux encourages you to "normalize" your state and flatten it as much as possible. Use objects keyed by item IDs to allow direct lookups of items, use arrays of IDs to denote ordering, and anywhere that one item needs to refer to another, it only stores the ID of the other item instead of the actual data. That allows you to do simpler lookups and updates of nested objects. See the Redux FAQ question on nested data.

Also, it looks like you're currently storing a number of functions directly in your Redux state. Technically that works, but it's definitely not idiomatic, and will break features like time-travel debugging, so it's heavily discouraged. The Redux FAQ gives some more info on why storing non-serializable values in your Redux state is a bad idea.

edit:

As a follow-up, I recently added a new section to the Redux docs, on the topic of "Structuring Reducers". In particular, this section includes chapters on "Normalizing State Shape" and "Updating Normalized Data", as well as "Immutable Update Patterns".


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