If a class has a virtual method, that means you want other classes to inherit from it. These classes could be destroyed through a base-class-reference or pointer, but this would only work if the base-class has a virtual destructor. If you have a class that is supposed to be usable polymorphically, it should also be deletable polymorphically.
This question is also answered in depth here. The following is a complete example program that demonstrates the effect:
#include <iostream>
class FooBase {
public:
~FooBase() { std::cout << "Destructor of FooBase" << std::endl; }
};
class Foo : public FooBase {
public:
~Foo() { std::cout << "Destructor of Foo" << std::endl; }
};
class BarBase {
public:
virtual ~BarBase() { std::cout << "Destructor of BarBase" << std::endl; }
};
class Bar : public BarBase {
public:
~Bar() { std::cout << "Destructor of Bar" << std::endl; }
};
int main() {
FooBase * foo = new Foo;
delete foo; // deletes only FooBase-part of Foo-object;
BarBase * bar = new Bar;
delete bar; // deletes complete object
}
Output:
Destructor of FooBase
Destructor of Bar
Destructor of BarBase
Note that delete bar;
causes both destructors, ~Bar
and ~BarBase
, to be called, while delete foo;
only calls ~FooBase
. The latter is even undefined behavior, so that effect is not guaranteed.
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