Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
196 views
in Technique[技术] by (71.8m points)

c# - Draw a parallel line

I have x1,y1 and x2,y2 which forms a line segment. How can I get another line x3,y3 - x4,y4 which is parallel to the first line as in the picture. I can simply add n to x1 and x2 to get a parallel line but it is not what i wanted. I want the lines to be as parallel in the picture.

enter image description here

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

What you want to do is to offset the coordinates in the orthogonal direction. If you know vector math, multiply the vector created by the distance between the endpoints of the line by the following matrix:

[ 0 -1 ]
[ 1  0 ]

Say that the first line has the points (x1,y1), (x2,y2), with x=x2-x1, y=y2-y1.
We also have L = sqrt(x*x+y*y), the length of the line (pardon the notation). Then the next line should be offset by

[ 0 -1 ] [x]
[ 1  0 ] [y]

=> dx = -y / L, dy = x / L which is the normalized offset for the new line.

In C#-like pseudocode:

var x1 = ..., x2 = ..., y1 = ..., y2 = ... // The original line
var L = Math.Sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))

var offsetPixels = 10.0

// This is the second line
var x1p = x1 + offsetPixels * (y2-y1) / L
var x2p = x2 + offsetPixels * (y2-y1) / L
var y1p = y1 + offsetPixels * (x1-x2) / L
var y2p = y2 + offsetPixels * (x1-x2) / L

g.MoveTo(x1p,y1p) // I don't remember if this is the way
g.LineTo(x2p,y2p) // to draw a line in GDI+ but you get the idea

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...