I'm trying to implement a simulation for a lattice model (lattice boltzmann) in Python. Each site of the lattice has a number of properties, and interact with neighboring sites according to certain rules. I figured that it might be clever to make a class with all the properties and make a grid of instances of that class. (As I'm inexperienced with Python, this might not be a good idea at all, so feel free to comment on my approach.)
Here is a toy example of what I'm doing
class site:
def __init__(self,a,...):
self.a = a
.... other properties ...
def set_a(self, new_a):
self.a = new_a
Now I want to deal with a 2D/3D lattice (grid) of such sites so I tried to do the following (here is a 2D 3x3 grid as an example, but in simulation I would need the order of >1000x1000X1000)
lattice = np.empty( (3,3), dtype=object)
lattice[:,:] = site(3)
Now, the problem is that each lattice point refer to the same instance, for example
lattice[0,0].set_a(5)
will also set the value of lattice[0,2].a to 5. This behavior is unwanted. To avoid the problem i can loop over each grid point and assign the objects element by element, like
for i in range(3):
for j in range(3):
lattice[i,j] = site(a)
But is there a better way (not involving the loops) to assign objects to a multidimensional array?
Thanks
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