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ios - Xcode 6 GM iPhone 6 Simulator - Storyboards not sizing correctly, appear zoomed in

I'm using the new Xcode 6 GM Seed and testing my app on the iPhone 6 and iPhone 6 Plus simulators. I'm getting a strange effect on some projects I was previously working on, namely that the views seem to be getting a "zoom in" effect.

Here's an example. Both these view controller's are exactly the same (minus the different navigation item text), down to the label text size. However, you can see that the views appear different.

zoomed

normal

Note that the project with the weird zoom effect has a deployment target of 8.0.

Note: I got the normal looking one to work by making the project in the new Xcode 6 GM Seed (the projects that aren't working were made on older versions of Xcode).

See Question&Answers more detail:os

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This is the default and this is how all existing apps will work on the new iPhones - they will be "zoomed".

To make an app that actually uses the extra screen size you must, like with the 4" iPhones, add specific launch images specific to the two iPhone 6's.

If you are using asset catalogs, go to the LaunchImages asset catalog and add the new launch images for the two new iPhones. You may need to right-click and choose "Add New Launch Image" to see a place to add the new images.

In addition, using a Launch Screen xib file instead of images solves this problem right away and it's the recommended way moving forward. Here are the steps to add a Launch Screen to your app: https://stackoverflow.com/a/25763870/422288


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