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c# - Learning LINQ: QuickSort

I took the plunge this afternoon and began studying LINQ, so far just mucking around with LINQ on collections. One of the first things I tried was to implement QSort.

Now -- ignoring the fact that I could just use an ORDERBY and that this is a very silly qsort implementation -- what I came up with was this:

public class lqsort
{
    public static List<int> QSLinq(List<int> _items)
    {
        if (_items.Count <= 1)
            return _items;

        int _pivot = _items[0];

        List<int> _less = (from _item in _items where _item < _pivot select _item).ToList();
        List<int> _same = (from _item in _items where _item == _pivot select _item).ToList();
        List<int> _greater = (from _item in _items where _item > _pivot select _item).ToList();

        return (QSLinq(_less).Concat(_same.Concat(QSLinq(_greater)))).ToList();
    }
}

The only thing that really bugs me is all of the casting involved. Are there any LINQ tricks I might use? Or am I just using LINQ for things it wasn't intended for?

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Fun Question! This doesn't outperform OrderBy, but it does limit the repeated enumerations some.

    public static IEnumerable<int> QSort2(IEnumerable<int> source)
    {
        if (!source.Any())
            return source;
        int first = source.First();
        return source
            .GroupBy(i => i.CompareTo(first))
            .OrderBy(g => g.Key)
            .SelectMany(g => g.Key == 0 ? g : QSort2(g));
    }

I inadvertently generated a stackoverflow during development, as I QSorted when the Key == 0.


Just for fun I tested these solutions. I commited the cardinal performance testing sin (testing in debug mode), but I don't think that affects the big O effect we'll see. Here is the input (reversed input is worst case for quicksort)

IEnumerable<int> source = Enumerable.Range(0, 1000).Reverse().ToList();
  • The triple concat-where solution took 71000 milliseconds.
  • My solution took 330 milliseconds
  • OrderBy.ToArray took 15 milliseconds (the timer's resolution, so actual time is probably less)

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