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multithreading - Calling Javascript function from a C++ callback in V8

I'm trying to call a registered JS function when a c++ callback is called, but I'm getting a segfault for what I assume is a scoping issue.

 Handle<Value> addEventListener( const Arguments& args ) {
    HandleScope scope;
    if (!args[0]->IsFunction()) {
        return ThrowException(Exception::TypeError(String::New("Wrong arguments")));
    }

    Persistent<Function> fn = Persistent<Function>::New(Handle<Function>::Cast(args[0]));
    Local<Number> num = Number::New(registerListener(&callback, &fn));
    scope.Close(num);
}

When an event happens, the following method is called. I'm assuming that this probably happens on another thread to which V8 is executing JS.

void callback(int event, void* context ) {
    HandleScope scope;
    Local<Value> args[] = { Local<Value>::New(Number::New(event)) };
    Persistent<Function> *func = static_cast<Persistent<Function> *>(context);
    (* func)->Call((* func), 1, args);

    scope.Close(Undefined());
}

This causes a Segmentation fault: 11. Note that if I call the callback function directly with a reference to Persistent from addEventListener(), it executes the function correctly.

I'm assuming that I need a Locker or Isolate? It also looks like libuv's uv_queue_work() might be able to solve this, but since I don't start the thread, I can't see how you would use it.

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When you declare Persistent<Function> fn in your code, fn is a stack-allocated variable.

fn is a Persistent<Function>, which is a handle class, and it will contain a pointer to some heap-allocated value of type Function, but fn itself is on the stack.

This means that when you call registerListener(&callback, &fn), &fn is taking the address of the handle (type Persistent<Function>), not the address of the Function on the heap. When your function exits, the handle will be destroyed but the Function itself will remain on the heap.

So as a fix, I suggest passing the address of the Function instead of the address of the handle, like this:

Persistent<Function> fn = Persistent<Function>::New(Handle<Function>::Cast(args[0]));
Local<Number> num = Number::New(registerListener(&callback, *fn));

(note that operator* on a Persistent<T> returns a T* rather than the more conventional T&, c.f. http://bespin.cz/~ondras/html/classv8_1_1Handle.html)

You'll also have to adjust callback to account for the fact that context is now a raw pointer to a Function, like this:

Persistent<Function> func = static_cast<Function*>(context);
func->Call((* func), 1, args);

Creating a Persistent<Function> from a raw Function pointer here is OK because we know that context is actually a persistent object.

I've also changed (*func)->Call(...) to func->Call(...) for brevity; they do the same thing for V8 handles.


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