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c# - Connecting two UDP clients to one port (Send and Receive)

I tried the suggestion from this question with very little success.

Please... any help will be greatly appreciated!

Here is my code:

static void Main(string[] args)
{

    IPEndPoint localpt = new IPEndPoint(IPAddress.Any, 6000);

    UdpClient udpServer = new UdpClient(localpt); 
    udpServer.Client.SetSocketOption(
        SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

    UdpClient udpServer2 = new UdpClient();
    udpServer2.Client.SetSocketOption(
        SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

    udpServer2.Client.Bind(localpt); // <<---------- Exception here
}
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1 Reply

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by (71.8m points)

You have to set the socket option before binding.

    static void Main(string[] args)
    {
        IPEndPoint localpt = new IPEndPoint(IPAddress.Any, 6000);

        UdpClient udpServer = new UdpClient();
        udpServer.Client.SetSocketOption(
            SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
        udpServer.Client.Bind(localpt);

        UdpClient udpServer2 = new UdpClient();
        udpServer2.Client.SetSocketOption(
            SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

        udpServer2.Client.Bind(localpt); // <<---------- No Exception here

        Console.WriteLine("Finished.");
        Console.ReadLine();
    }

Or a more illustrative example:

    static void Main(string[] args)
    {
        IPEndPoint localpt = new IPEndPoint(IPAddress.Loopback, 6000);

        ThreadPool.QueueUserWorkItem(delegate
        {
            UdpClient udpServer = new UdpClient();
            udpServer.ExclusiveAddressUse = false;
            udpServer.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
            udpServer.Client.Bind(localpt);

            IPEndPoint inEndPoint = new IPEndPoint(IPAddress.Any, 0);
            Console.WriteLine("Listening on " + localpt + ".");
            byte[] buffer = udpServer.Receive(ref inEndPoint);
            Console.WriteLine("Receive from " + inEndPoint + " " + Encoding.ASCII.GetString(buffer) + ".");
        });

        Thread.Sleep(1000);

        UdpClient udpServer2 = new UdpClient();
        udpServer2.ExclusiveAddressUse = false;
        udpServer2.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
        udpServer2.Client.Bind(localpt);

        udpServer2.Send(new byte[] { 0x41 }, 1, localpt);

        Console.Read();
    }

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