Your widget should subclass Frame
. Within the frame you can use any geometry manager you want without affecting any other code. It's important that the widget class does not call grid
, pack
or place
on itself -- that's the job of the function that creates the widget. Every widget, or function that creates a widget, should only ever worry about laying out its children.
Here's an example that creates a couple of different custom widgets. Each uses a different geometry manager to illustrate that they don't interfere with each other:
try:
# python 3.x
import tkinter as tk
except ImportError:
# python 2.x
import Tkinter as tk
class CustomWidget(tk.Frame):
def __init__(self, parent, label, default=""):
tk.Frame.__init__(self, parent)
self.label = tk.Label(self, text=label, anchor="w")
self.entry = tk.Entry(self)
self.entry.insert(0, default)
self.label.pack(side="top", fill="x")
self.entry.pack(side="bottom", fill="x", padx=4)
def get(self):
return self.entry.get()
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
self.label = tk.Label(self)
self.e1 = CustomWidget(self, "First Name:", "Inigo")
self.e2 = CustomWidget(self, "Last Name:", "Montoya")
self.submitButton = tk.Button(self, text="Submit", command=self.submit)
self.e1.grid(row=0, column=0, sticky="ew")
self.e2.grid(row=1, column=0, sticky="ew")
self.label.grid(row=2, column=0, sticky="ew")
self.submitButton.grid(row=4, column=0)
self.grid_columnconfigure(0, weight=1)
self.grid_rowconfigure(2, weight=1)
def submit(self):
first = self.e1.get()
last = self.e2.get()
self.label.configure(text="Hello, %s %s" % (first, last))
if __name__ == "__main__":
root = tk.Tk()
Example(root).place(x=0, y=0, relwidth=1, relheight=1)
root.mainloop()
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