Sorry for the late answer but it could help people a day or another.
As I had to integrate the MuPDF library into one of my (Swift) project, I generated
the static fat libraries and integrate them into Xcode.
Here you go with a step-by-step quick tutorial:
How to build the static fat library:
- git clone --recursive git://git.ghostscript.com/mupdf.git
- Go to
mupdf/platform/ios
- Open MuPDF.xcodeproj with Xcode.
- Configure the scheme of the MuPDF target to Release.
- Build and run the app on an iPhone simulator.
- This will generate the library for platforms
i386
and x86_64
- Build and Run the app on a real iPhone device - use your own bundle id, certificate and provisioning profile.
- This will generate the library for platforms
armv7
and arm64
- Go to
mupdf/build/
- You will find two folders that contains all built librairies:
release-ios-i386-x86_64
and release-ios-armv7-arm64
- Now you need to create fat libraries with all 4 architectures for the mupdf one and all its dependencies.
lipo -create ./*/libcurl.a -output 'libcurl.a' ; lipo -create ./*/libfreetype.a -output 'libfreetype.a' ; lipo -create ./*/libjbig2dec.a -output 'libjbig2dec.a' ; lipo -create ./*/libjpeg.a -output 'libjpeg.a' ; lipo -create ./*/libmujs.a -output 'libmujs.a' ; lipo -create ./*/libmupdf.a -output 'libmupdf.a' ; lipo -create ./*/libopenjpeg.a -output 'libopenjpeg.a' ; lipo -create ./*/libz.a -output 'libz.a'
How to integrate MuPDF into your project:
- Add/import into your project:
- All header files from
mupdf/include/mupdf
- All obj-c classes from
mupdf/platform/ios/
classes
- The common.[h,m] files from
mupdf/platform/ios
- Add/import the previously generated fat libraries (8 files)
- Configure the
Library Search Path
by adding the path to your library files.
- For example
$(inherited) $(PROJECT_DIR)/External/MuPDF/lib/
You should now be able to build and run your app with the library included.
Use the sample project to understand how the library works or any online tutorial.
Pro Tip:
The final fat libraries are pretty big all together (~ 46mb).
You could easily reduce the final size of your app by importing:
- Under a release folder just the lib.a from
mupdf/build/release-ios-armv7-arm64
- Under a debug folder the big generated fat librairies from
mupdf/build/
- Set different
Library Search Path
for Debug
and Release
config.
Once done, you will be able to build and run on Debug
on every simulator and devices. But only on devices for Release
. Which in the end you need as your app, through, the AppStore
should only run on real devices. There is no need to include debug-simulator architecture static librairies.
Here is a screenshot of all imported files into my Xcode project:
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