So, I implemented an enumToString
function for several enums that I use a lot (often asked in SO: Is there a simple way to convert C++ enum to string?, Easy way to use variables of enum types as string in C?, ...).
This makes the error messages WAY easier to debug, but I have to maintain the function to add the values that have no string description sometimes.
My code looks like this:
typedef std::map<my_enum_e, const char *> enum_map_t;
static bool s_enum_map_initialized = false;
static enum_map_t s_enum_strings;
static void s_init_maps()
{
#define ADD_ENUM( X ) s_enum_strings[X] = #X;
if( s_enum_strings.size() == 0)
{
ADD_CLASS( MY_ENUM_1 );
ADD_CLASS( MY_ENUM_2 );
/* ... all enums */
}
s_enum_map_initialized = true;
}
const char *Tools::enumCString( my_enum_e e )
{
if( ! s_enum_map_initialized )
{
s_init_maps();
}
// todo: use the iterator instead of searching twice
if( s_enum_strings.find(e) != s_enum_strings.end() )
{
return s_class_strings[e];
}
return "(unknown enum_e)";
}
Now, what I want, is that when I don't find the enum in the map, to return "(unknown enum %d)", e
. Which will give me the value of the enum I missed.
This way, even if I didn't add it to the map, I still have its value and I can debug my program.
I can't find a way to do that simply: a stringstream instanciated on the stack will be destroyed right after the return, a static stringstream is not thread-safe, ...
edit: of course, using a std::string
as return type would allow me to format it, but I call these functions very often in my code, I figured passing a const char *
pointer is faster, since I don't have to push the std::string onto the stack each time.
Any solution?
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