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actionscript 3 - How to detect multiple key down event in as3?

I just got started learning AS3.

Let's say I have two textfields on my sprite.

I like to move textfield 1 when I press left or right arrow keys, but I also want to move textfield 2 when I press space while textfield 1 is moving like...an airplay game (you can shoot a missile while you're moving).

I really like to post my source code...but I actually have no idea where to begin.

the following code moves textfield 1 when I press arrow keys...

my code snippet:

private function keyHandler(event:KeyboardEvent):void
{

    switch(event.keyCode)
    {
        case 38:
            this._txt.y -= 10;
            break;
        case 40:
            this._txt.y += 10;
            break;

        case 39:
            this._txt.x += 10;
            break;
        case 37:
            this._txt.x -= 10;
            break;
    }


}
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package  {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;
    /**
     * ...
     * @author www0z0k
     */
    public class KeyExample extends Sprite {
        private var _theyArePressed:Object = { };
        public function KeyExample() {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }

        private function init(e:Event):void {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            stage.addEventListener(KeyboardEvent.KEY_DOWN, onDown);
            stage.addEventListener(KeyboardEvent.KEY_UP, onUp);         
        }

        private function onUp(e:KeyboardEvent):void {
            _theyArePressed[e.keyCode] = false;
        }

        private function onDown(e:KeyboardEvent):void {
            _theyArePressed[e.keyCode] = true;
            if (_theyArePressed[Keyboard.SPACE] && _theyArePressed[Keyboard.UP]) {
                //do anything
            }
        }       
    }
}

but keep in mind that that AFAIK keyboards can handle limited quantity of keys pressed at the same time, depending on the hardware


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