I'm attempting to add a custom dialog box to my current GUI that can be launched for the user to set some parameters. Ideally, I would like to create the custom dialog using QtDesigner. Below is the code generated by pyuic4
from the QtDesigner ui code for the dialog box.
from PyQt4 import QtCore, QtGui
class Ui_Dialog(object):
def setupUi(self, Dialog):
Dialog.setObjectName("Dialog")
Dialog.resize(508, 300)
self.buttonBox = QtGui.QDialogButtonBox(Dialog)
self.buttonBox.setGeometry(QtCore.QRect(150, 250, 341, 32))
self.buttonBox.setOrientation(QtCore.Qt.Horizontal)
self.buttonBox.setStandardButtons(QtGui.QDialogButtonBox.Cancel|QtGui.QDialogButtonBox.Ok)
self.buttonBox.setObjectName("buttonBox")
self.label = QtGui.QLabel(Dialog)
self.label.setGeometry(QtCore.QRect(10, 120, 181, 31))
font = QtGui.QFont()
font.setPointSize(16)
self.label.setFont(font)
self.label.setObjectName("label")
self.sl_value = QtGui.QSlider(Dialog)
self.sl_value.setGeometry(QtCore.QRect(220, 120, 161, 31))
self.sl_value.setOrientation(QtCore.Qt.Horizontal)
self.sl_value.setObjectName("sl_value")
self.ed_value = QtGui.QLineEdit(Dialog)
self.ed_value.setGeometry(QtCore.QRect(400, 120, 41, 31))
font = QtGui.QFont()
font.setPointSize(16)
self.ed_value.setFont(font)
self.ed_value.setObjectName("ed_value")
self.retranslateUi(Dialog)
QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL("accepted()"), Dialog.accept)
QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL("rejected()"), Dialog.reject)
QtCore.QMetaObject.connectSlotsByName(Dialog)
def retranslateUi(self, Dialog):
Dialog.setWindowTitle(QtGui.QApplication.translate("Dialog", "Dialog", None, QtGui.QApplication.UnicodeUTF8))
self.label.setText(QtGui.QApplication.translate("Dialog", "Set example value:", None, QtGui.QApplication.UnicodeUTF8))
This is saved in Sub2.py
Then, in my main python file, I add
from Sub2 import Ui_Dialog
I create a new class called StartSub2
with the following code
class StartSub2(QtGui.QDialog):
def __init__(self,parent=None):
QtGui.QDialog.__init__(self,parent)
self.ui = Ui_Dialog
self.ui.setupUi(self)
Then finally in inside my main GUI there's a function with the following code that should launch the dialog
def exampleSubGui(self):
dialog = StartSub2(self)
result = dialog.exec_()
Please note that the dialog is not done. Once I resolve how to even launch it I will add signal/slot connections for the slider and edit box. Also, if I understand it correctly, I need to overload the accept()
method to return the user's input.
The first problem I run into is with the __init__
method of StartSub2
. I get the following error:
TypeError: unbound method setupUi() must be called with Ui_Dialog instance as
first argument (got StartSub2 instance instead)
I'm attempting to take the same approach that the main GUI is taking which uses the following code
class StartQT4(QtGui.QMainWindow):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self, parent)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
But this does not complain about setupUi()
getting a StartQT4
instance instead of a Ui_MainWindow
instance. Can anyone explain the proper way to accomplish what I'm trying to do? Or can somebody point me to a clear example or reference? Please let me know if you need more information or clarification.
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