if you want a real lua table:
lua_newtable(L);
int top = lua_gettop(L);
for (std::map::iterator it = mymap.begin(); it != mymap.end(); ++it) {
const char* key = it->first.c_str();
const char* value = it->second.c_str();
lua_pushlstring(L, key, it->first.size());
lua_pushlstring(L, value, it->second.size());
lua_settable(L, top);
}
with the right types for your map substituted in..
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