I am working on a puzzle game and I need to rotate the puzzle pieces to 90
degrees angle on every double tap.
I have tried to do did using two different ways. First method is this one:
[UIView beginAnimations:@"rotate" context:nil];
[UIView setAnimationDuration:0.5];
self.transform = CGAffineTransformMakeRotation(90);
[UIView commitAnimations];
The only problems with that are that the piece is NOT rotating 90
degrees; it is rotating by around 100
degrees, and that this animation is modifying the frame of the puzzle piece UIView
.
This is my console output:
frame BEFORE ROTATION: {{35, 178}, {80, 80}}
frame AFTER ROTATION: {{21.3172, 164.317}, {107.366, 107.366}}
The second method I tried was this one:
CABasicAnimation* spinAnimation = [CABasicAnimation
animationWithKeyPath:@"transform.rotation"];
spinAnimation.toValue = [NSNumber numberWithFloat:1];
[self.layer addAnimation:spinAnimation forKey:@"spinAnimation"];
The problem with this method is that after finishing the rotation, it is reversing my UIView
to its previous state.
How can I rotate the puzzle piece with an animation without having these problems?
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