Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
324 views
in Technique[技术] by (71.8m points)

ios - pausing spritekit game on app launch / exit .. iOS8

I've read everything I could find on this topic and still cant figure out my issue. I have tried pausing my game in every area of appdelegate

func applicationWillResignActive(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene", object: self)
}

func applicationDidEnterBackground(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene", object: self)
}

func applicationWillEnterForeground(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene", object: self)
}

func applicationDidBecomeActive(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene", object: self)
}

In my controller:

override func viewDidLoad() {
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "pauseGame:", name: "pauseGameScene", object: nil)
}

func pauseGame(){
    self.skView.paused = true
    self.skView.scene!.paused = true
}

i know pauseGame works because if i toggle it with a button in my scene, it will stop the game. Even if I pause my skview and scene directly after they are loaded in the controller.. the game will not be paused on launch. It's easy to pause the game when I'm in-game. but for some reason whenever i exit and resume the app, the game will un-pause itself.

i notice if i get hacky and use some kind of delay.. i can get it to work. but obviously this is very stupid.. i just need to know where the game is unpausing itself!

func delay(delay:Double, closure:()->()) {
    dispatch_after(
        dispatch_time(
            DISPATCH_TIME_NOW,
            Int64(delay * Double(NSEC_PER_SEC))
        ),
        dispatch_get_main_queue(), closure)
}

func pauseGame(sender: UIButton!){

    delay(2) {
        println("blah")
        self.skView.paused = true
        self.skView.scene!.paused = true
    }
}
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Here's a way to keep the view paused after returning from background mode.

Xcode 7 (see below for Xcode 8 instructions)

In the storyboard,

1) Change the class of the view to MyView

In the View Controller,

2) Define an SKView subclass with a boolean named stayPaused

class MyView: SKView {
    var stayPaused = false

    override var paused: Bool {
        get {
            return super.paused
        }
        set {
            if (!stayPaused) {
                super.paused = newValue
            }
            stayPaused = false
        }
    }

    func setStayPaused() {
        if (super.paused) {
            self.stayPaused = true
        }
    }
}

3) Define the view as MyView

4) Add a notifier to set the stayPaused flag

class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
            // Configure the view.
            let skView = self.view as MyView

            NSNotificationCenter.defaultCenter().addObserver(skView, selector:Selector("setStayPaused"), name: "stayPausedNotification", object: nil)

In the App Delegate,

5) Post a notification to set the stay paused flag when the app becomes active

func applicationDidBecomeActive(application: UIApplication) {
    NSNotificationCenter.defaultCenter().postNotificationName("stayPausedNotification", object:nil)
}

Xcode 8

In the storyboard,

1) Change the class of the view from SKView to MyView

In the View Controller,

2) Define an SKView subclass with a boolean named stayPaused

class MyView: SKView {
    var stayPaused = false

    override var isPaused: Bool {
        get {
            return super.isPaused
        }
        set {
            if (!stayPaused) {
                super.isPaused = newValue
            }
            stayPaused = false
        }
    }

    func setStayPaused() {
        if (super.isPaused) {
            self.stayPaused = true
        }
    }
}

3) Define the view as MyView

4) Add a notifier to set the stayPaused flag

class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        if let view = self.view as! MyView? {
            NotificationCenter.default.addObserver(view, selector:#selector(MyView.setStayPaused), name: NSNotification.Name(rawValue: "stayPausedNotification"), object: nil)

In the App Delegate,

5) Post a notification to set the stay paused flag when the app becomes active

func applicationDidBecomeActive(_ application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    NotificationCenter.default.post(name: NSNotification.Name(rawValue: "stayPausedNotification"), object: nil)
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...