I've created a simple Win32 console application that creates a hidden message-only window and waits for messages, the full code is below.
#include <iostream>
#include <Windows.h>
namespace {
LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_COPYDATA)
std::cout << "Got a message!" << std::endl;
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
}
int main()
{
WNDCLASS windowClass = {};
windowClass.lpfnWndProc = WindowProcedure;
LPCWSTR windowClassName = L"FoobarMessageOnlyWindow";
windowClass.lpszClassName = windowClassName;
if (!RegisterClass(&windowClass)) {
std::cout << "Failed to register window class" << std::endl;
return 1;
}
HWND messageWindow = CreateWindow(windowClassName, 0, 0, 0, 0, 0, 0, HWND_MESSAGE, 0, 0, 0);
if (!messageWindow) {
std::cout << "Failed to create message-only window" << std::endl;
return 1;
}
MSG msg;
while (GetMessage(&msg, 0, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
However, I'm not receiving any messages from another application. GetMessage()
just blocks and never returns. I use FindWindowEx()
with the same class name in the application that sends a message, and it finds the window. Just the message is apparently never being received.
Am I doing something wrong here? What is the most minimal application that can receive window messages?
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