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stl - C++ type suffix _t, _type or none

C++ sometimes uses the suffix _type on type definitions (e.g. std::vector<T>::value_type), also sometimes _t (e.g. std::size_t), or no suffix (normal classes, and also typedefs like std::string which is really std::basic_string<...>)

Are there any good conventions on when to use which name?

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As @MarcoA.'s answer correctly points out, the suffix _t is largely inherited from C (and in the global namespace - reserved for POSIX).

This leaves us with "no suffix" and _type.

Notice that there is no namespace-scope name in std ending in _type*; all such names are members of classes and class templates (or, in the case of regex-related types, of a nested namespace which largely plays a role of a class). I think that's the distinction: types themselves don't use the _type suffix.

The suffix _type is only used on members which denote types, and moreover, usually when they denote a type somewhat "external" to the containing class. Compare std::vector<T>::value_type and std::vector<T>::size_type, which come from the vector's template parameters T and Allocator, respectively, against std::vector<T>::iterator, which is "intrinsic" to the vector class template.


* Not entirely true, there are a few such names (also pointed out in a comment by @jrok): common_type, underlying_type, is_literal_type, true_type, false_type. In the first three, _type is not really a suffix, it's an actual part of the name (e.g. a metafunction to give the common type or the underlying type). With true_type and false_type, it is indeed a suffix (since true and false are reserved words). I would say it's a type which represents a true/false value in the type-based metaprogramming sense.


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