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c# - How to get the file size of a "System.Drawing.Image"

I am currently writing a system that stores meta data for around 140,000 ish images stored within a legacy image library that are being moved to cloud storage. I am using the following to get the jpg data...

System.Drawing.Image image = System.Drawing.Image.FromFile("filePath");

Im quite new to image manipulation but this is fine for getting simple values like width, height, aspect ratio etc but what I cannot work out is how to retrieve the physical file size of the jpg expressed in bytes. Any help would be much appreciated.

Thanks

Final solution including an MD5 hash of the image for later comparison

System.Drawing.Image image = System.Drawing.Image.FromFile(filePath);

if (image != null)
{
  int width = image.Width;
  int height = image.Height;
  decimal aspectRatio = width > height ? decimal.divide(width, height) : decimal.divide(height, width);  
  int fileSize = (int)new System.IO.FileInfo(filePath).Length;

  using (System.IO.MemoryStream stream = new System.IO.MemoryStream(fileSize))
  {
    image.Save(stream, System.Drawing.Imaging.ImageFormat.Jpeg);
    Byte[] imageBytes = stream.GetBuffer();
    System.Security.Cryptography.MD5CryptoServiceProvider provider = new System.Security.Cryptography.MD5CryptoServiceProvider();
    Byte[] hash = provider.ComputeHash(imageBytes);

    System.Text.StringBuilder hashBuilder = new System.Text.StringBuilder();

    for (int i = 0; i < hash.Length; i++)
    {
      hashBuilder.Append(hash[i].ToString("X2"));
    }

    string md5 = hashBuilder.ToString();
  }

  image.Dispose();

}
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If you get your image directly from file, you can use the following code to get size of original file in bytes.

 var fileLength = new FileInfo(filePath).Length; 

If you get your image from other source, like getting one bitmap and composing it with other image, like adding watermark you will have to calculate size in run-time. You can't just use original file size, because compressing may lead to different size of output data after modification. In this case, you can use MemoryStream to save image to:

long jpegByteSize;
using (var ms = new MemoryStream(estimatedLength)) // estimatedLength can be original fileLength
{
    image.Save(ms, ImageFormat.Jpeg); // save image to stream in Jpeg format
    jpegByteSize = ms.Length;
 }

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