You have to give the segue an identifier in the storyboard.(say mySegue
)
Using Xcode 10 swift 4.x(Also works with Xcode 9 & 8 , swift 3.x)
override func prepare(for segue: UIStoryboardSegue, sender: Any?){}
Is called for all segues being called from your current UIViewController
. So the identifier
is to differentiate the different segues
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "mySegue" ,
let nextScene = segue.destination as? VehicleDetailsTableViewController ,
let indexPath = self.tableView.indexPathForSelectedRow {
let selectedVehicle = vehicles[indexPath.row]
nextScene.currentVehicle = selectedVehicle
}
}
If you are using Using Xcode 7, swift 2.x
Then use this code:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "mySegue" {
var nextScene = segue.destinationViewController as! VehicleDetailsTableViewController
// Pass the selected object to the new view controller.
if let indexPath = self.tableView.indexPathForSelectedRow {
let selectedVehicle = vehicles[indexPath.row]
nextScene.currentVehicle = selectedVehicle
}
}
}
Place a breakpoint after nextScene
and see if it is being triggered by clicking any cell in the TableView
. If it isn't then the identifier name u provided in the storyboard must be different then the one given here.
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