If you simply want to check for how many newlines the text contains, you can do a simple
final numLines = '
'.allMatches(yourText).length + 1;
However, I guess you're more interested in the number of lines that are actually being displayed visually.
Here, things get a little more complicated, because you need to know the available space (the BoxConstraints
) in order to calculate how many lines the text needs.
To do that, you can use a LayoutBuilder
to delay the widget building and a TextPainter
to do the actual calculation:
return LayoutBuilder(builder: (context, size) {
final span = TextSpan(text: yourText, style: yourStyle);
final tp = TextPainter(text: span, maxLines: 3);
tp.layout(maxWidth: size.maxWidth);
if (tp.didExceedMaxLines) {
// The text has more than three lines.
// TODO: display the prompt message
return Container(color: Colors.red);
} else {
return Text(yourText, style: yourStyle);
}
});
I extracted some of the code from the auto_size_text
pub package, which might also be interesting to you:
It sizes its text so it fits in the given space.
Anyhow, be careful when displaying the prompt:
Your widget's build
method may be called several times per second, resulting in multiple prompts being displayed simultaneously.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…