I'm wrapping a library for my own use. To get a certain property I need to wait for an event. I'm trying to wrap that into an async call.
Basically, I want to turn
void Prepare()
{
foo = new Foo();
foo.Initialized += OnFooInit;
foo.Start();
}
string Bar
{
return foo.Bar; // Only available after OnFooInit has been called.
}
Into this
async string GetBarAsync()
{
foo = new Foo();
foo.Initialized += OnFooInit;
foo.Start();
// Wait for OnFooInit to be called and run, but don't know how
return foo.Bar;
}
How could this best be accomplished? I could just loop and wait, but I'm trying to find a better way such as using Monitor.Pulse(), AutoResetEvent or something else.
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