I'm writing a UDP multicast client/server pair in C# and I need a delay on the order of 50-100 μsec (microseconds) to throttle the server transmission rate. This helps to avoid significant packet loss and also helps to keep from overloading the clients that are disk I/O bound. Please do not suggest Thread.Sleep or Thread.SpinWait. I would not ask if I needed either of those.
My first thought was to use some kind of a high-performance counter and do a simple while() loop checking the elapsed time but I'd like to avoid that as it feels kludgey. Wouldn't that also peg the CPU utilization for the server process?
Bonus points for a cross-platform solution, i.e. not Windows specific. Thanks in advance, guys!
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