Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
584 views
in Technique[技术] by (71.8m points)

opengl - Understanding the relationship between glutDisplayFunc and glutPostRedisplay

When reading the redbook I found:

glutDisplayFunc(void (*func)(void)) is the first and most important event callback function you will see. Whenever GLUT determines that the contents of the window need to be redisplayed, the callback function registered by glutDisplayFunc() is executed. Therefore, you should put all the routines you need to redraw the scene in the display callback function.

If your program changes the contents of the window, sometimes you will have to call glutPostRedisplay(), which gives glutMainLoop() a nudge to call the registered display callback at its next opportunity

Which are times in which glutPostRedisplay() should be called? From this paragraph, I don't understand why its functionality is needed.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

glutDisplayFunc is called whenever your window must be redrawn. This includes the time when one calls glutPostRedisplay :)

When does a window need to be redrawn?

  • When its size changes
  • when it becomes visible
  • when some parts of it become visible
  • when it is moved
  • etc

But what if your display function paints a triangle at position x;y where x;y; are determined by the mouse position? In this case you must ask the system to redraw the window whenever the mouse is moved right? That's why you'll call glutPostRedisplay from MouseFunc(). Actually when you call glutPostRedisplay, the redraw event is queued along with other window-events, like mouse click ets. Essentially what your mainLoop does it pick events from that queue and call their handlers


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...