Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
336 views
in Technique[技术] by (71.8m points)

java - How to restart a JavaFX application when a button is clicked

I went through almost every post here regarding the matter but most of them doesn't explain what to do properly. To the question:

I created a javaFX application, a dice game, human player vs. computer, but during any time while playing the game human player should be able to click button "new game" and what it should do is to restart the game from beginning.

I tried relaunching the stage again but in javafx we cannot call the launch method twice.

1)Is there a way i can implement this without restarting the whole application?

2)if not how can i restart the application completely using a button click?

Main class

public class Main {
public static void main(String[] args) {
    GameUI gameUI = new GameUI();

    gameUI.launch(GameUI.class, args);

}   

GameUI (i removed many codes from this class to make it short. codes that i think enough to give an idea is included. sorry if it is too long.)

public class GameUI extends Application  {

 //all btn and label declarations 
//creating instances for necessary classes

private Scene scene;

@Override
public void start(Stage primaryStage) throws Exception {

    //Displaying Dice for Player and Computer
    setLabelsPlyr(diesP);
    setLabels(diesC);

    btnThrow = new Button("Throw");
    btnThrow.setPrefSize(70, 40);

    //Throw action is performed
    btnThrow.setOnAction(e -> {

    //setting and displaying dies
      DieClass[] com = getNewDiceArrC();  
      lblDiceOneC.setGraphic(new ImageView(diesC[0].getDieImageC()));
      //so on.....

      DieClass[] playerAr = getNewDiceArrP();
      lblDiceOnePlyr.setGraphic(new ImageView(diesP[0].getDieImageP()));
      //so on...
    });

    btnNewGame = new Button("New Game");
    btnNewGame.setOnAction(e -> {

           **//WHAT TO DO HERE?????**

    });

    //setting layouts


    GridPane gridPane = new GridPane();
    gridPane.add(lblComputer, 0, 0);
    //so on.....

    Scene scene = new Scene(gridPane, 1100, 400);
    primaryStage.setScene(scene);
    primaryStage.setTitle("dice Game");
    primaryStage.show();

}

//some other methods
public void setLabels(DieClass[] dies) {
    for (int i=0; i < dies.length; i++) {
        lblDiceOneC = new Label();
        lblDiceOneC.setGraphic(new ImageView(dies[0].getDieImageC()));
        ++i;
       //so on.....

        break;
    }
}

public void setLabelsPlyr(DieClass[] dies){
    for (int i=0; i<dies.length; i++) {
        lblDiceOnePlyr = new Label();
        lblDiceOnePlyr.setGraphic(new ImageView(dies[0].getDieImageP()));
        ++i;
        lblDiceTwoPlyr = new Label();
        //so on......
        break;
    }
}

p.s I am very new to JavaFX and somewhat new to java programming.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You already noticed that you cannot do the launching process again. Therefore your best option is to rewrite the application class and move the initialisation logic to a new method:

void cleanup() {
    // stop animations reset model ect.
}

void startGame(Stage stage) {
    // initialisation from start method goes here

    btnNewGame.setOnAction(e -> {
       restart(stage);
    });

    stage.show();
}

void restart(Stage stage) {
    cleanup();
    startGame(stage);
}

@Override
public void start(Stage primaryStage) {
    startGame(primaryStage);
}

Notes

  • Depending on the parts of the scene changed, it may be enough to change the state of some of the nodes (more efficient than creating a new scene). (Just take a look at the changes you made during the game and decide for yourself)
  • launch() is a static method and you should not create a instance of your application class yourself for that reason. Use Application.launch(GameUI.class, args); instead and let the method handle the creation of the GameUI instance.
  • It may be a better design to move the UI creation to a class different to the application class. This way reuse of the code is easier, since it does not require the creation of a instance of a subclass of Application.

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...