Answering my own question, as I figured out a satisfying way to do that.
The trick is to use an ObjectAnimator
to progressively change the current length of the stroke, and a DashPathEffect
to control the length of the current stroke. The DashPathEffect
will have its dashes parameter initially set to the following:
float[] dashes = { 0.0f, Float.MAX_VALUE };
First float is the length of the visible stroke, second length of non-visible part. Second length is chosen to be extremely high. Initial settings thus correspond to a totally invisible stroke.
Then everytime the object animator updates the stroke length value, a new DashPathEffect
is created with the new visible part and set to the Painter object, and the view is invalidated:
dashes[0] = newValue;
mPaint.setPathEffect(new DashPathEffect(dashes, 0));
invalidate();
Finally, the onDraw() method uses this painter to draw the path, which will only comprise the portion we want:
canvas.drawPath(path, mPaint);
The only drawback I see is that we must create a new DashPathEffect at every animation step (as they cannot be reused), but globally this is satisfying - the animation is nice and smooth.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…