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objective c - Simulating low battery for iPhones

I am working on a mobile game, which appearantly crashes when the Low Battery alert is displayed. It works fine on low memory, incoming calls and other messages.

Its a pain to test and debug this, since I can find no terminal or iPhone simulator way of simulating this situation, so I have to charge my phone up a little bit, launch the app, wait for it to drain its power, and start all over again.

Does anyone know of a way to produce this error in a realistic way? Hopefully something that isn't too stressful on my iPhone battery.

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Unfortunately, there is no good way to simulate a low-battery environment. You actually will most likely need to physically charge your device's battery until it is just above the "low battery" state and then debug your application.

To address what others have said:

  1. There is no way to simulate low battery notifications. The project that @Bo. provided does nothing more than schedule random UILocalNotifications. It isn't all that much different than just showing a UIAlertView in your app.
  2. You could try what @Andrew R. said and use the private methods found in the UIDevice header. But it is doubtful that you will exactly mimic the effects of a real low-battery environment.

Although it is a pain to have to wait for you device to actually hit the low-battery state, you could add some battery-draining code to your app to assist you. For example, using the GPS might drain the battery a bit quicker.

Good luck.


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