I am a little bit confused about the fact that we can just catch an OutOfMemoryException
using a try/catch block.
Given the following code:
Console.WriteLine("Starting");
for (int i = 0; i < 10; i++)
{
try
{
OutOfMemory();
}
catch (Exception exception)
{
Console.WriteLine(exception.ToString());
}
}
try
{
StackOverflow();
}
catch (Exception exception)
{
Console.WriteLine(exception.ToString());
}
Console.WriteLine("Done");
The methods I used to create the OutOfMemory + StackOverflowException:
public static void OutOfMemory()
{
List<byte[]> data = new List<byte[]>(1500);
while (true)
{
byte[] buffer = new byte[int.MaxValue / 2];
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = 255;
}
data.Add(buffer);
}
}
static void StackOverflow()
{
StackOverflow();
}
It prints out the OutOfMemoryException
10 times and then terminates due to the StackOverflowException
, which it can't handle.
The RAM graph looks like that while executing the program:
My question now it why are we able to catch the OutOfMemoryException
? After catching it we can just go on execute any code we want. As proven by the RAM graph, there is memory released. How does the runtime know which objects it can GC and which are still required for further execution?
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