Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
837 views
in Technique[技术] by (71.8m points)

directx - Runtime c++ struct append

I am developing a library of 3D graphics and now I am working on a "module" focused on DirectX 11.

DirectX 11 uses constant buffers to send information to Shaders. There is a more detailed explanation of their use here.

Basically, I need a struct in C++ that matches a constant buffer inside the shader, for example:

// C++ struct
struct dataToShader{
    float r;
    float g;
    float b;
};

// HLSL Constant Buffers
cbuffer ConstantColourBuffer
{
    float red;
    float green;
    float blue;
};

When I wrote structures manually, there was no problem. But I would like to make a loader for my shaders. This loader should fetch the shader properties and HLSL code from a file.

How can I append information to my structure in C++ at runtime?


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)
等待大神答复

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...