在线时间:8:00-16:00
迪恩网络APP
随时随地掌握行业动态
扫描二维码
关注迪恩网络微信公众号
开源软件名称(OpenSource Name):PrismarineJS/prismarine-physics开源软件地址(OpenSource Url):https://github.com/PrismarineJS/prismarine-physics开源编程语言(OpenSource Language):JavaScript 100.0%开源软件介绍(OpenSource Introduction):prismarine-physicsProvide the physics engine for minecraft entities Usageconst { Physics, PlayerState } = require('prismarine-physics')
const { Vec3 } = require('vec3')
const mcData = require('minecraft-data')('1.13.2')
const Block = require('prismarine-block')('1.13.2')
const physics = Physics(mcData, world)
const controls = {
forward: false,
back: false,
left: false,
right: false,
jump: false,
sprint: false,
sneak: false
}
const player = {
entity: {
position: pos,
velocity: new Vec3(0, 0, 0),
onGround: false,
isInWater: false,
isInLava: false,
isInWeb: false,
isCollidedHorizontally: false,
isCollidedVertically: false,
yaw: 0
},
jumpTicks: 0,
jumpQueued: false
}
const playerState = new PlayerState(player, controls)
while (!player.entity.onGround) {
// simulate 1 tick of player physic, then apply the result to the player
physics.simulatePlayer(playerState, world).apply(player)
} See APIPhysicssimulatePlayer(playerState, world)
PlayerStateA player state is an object containing the properties: Read / Write properties:
Read only properties:
|
2023-10-27
2022-08-15
2022-08-17
2022-09-23
2022-08-13
请发表评论